In this post I talk about all of the boring tasks that never make it into the weekly posts. Tasks like editing food decay values and adjusting the camera’s clipping plane.
We worked on item decay a little while ago now, but there are quite a few things I think you all will find very interesting about our approach to items…
We’ve created an entirely new engine for Starmancer. It’s more flexible, moddable, and sustainable.
This post is a bit lengthy and technical, but click it anyway.