Home
Overview
Home
Features
More Info
Devblog
Roadmap
Play Starmancer

Starmancer

Home
Overview
Home
Features
More Info
Devblog
Roadmap
Play Starmancer
website_background_short.png

Devblog

April 2, 2018
Tyler Millershaski

Weekly Dev Update

April 2, 2018
Tyler Millershaski
Weekly Dev Update

This covers everything that we've been doing since the Kickstarter campaign ended (which was 2 weeks ago.)

Our goal is to create a post like this every 1 or 2 weeks to keep you in the loop.

April 2, 2018
Tyler Millershaski

Tagged: dev update

5 Comments
March 15, 2018
Tyler Millershaski

Devblog 4 - Colonist Needs

March 15, 2018
Tyler Millershaski
Devblog 4 - Colonist Needs

Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.

March 15, 2018
Tyler Millershaski
March 14, 2018
Tyler Millershaski

Devblog 3 - New Objects Being Developed

March 14, 2018
Tyler Millershaski
Devblog 3 - New Objects Being Developed

We're working on many new objects (that didn't make it into the demo). You'll see these in the Alpha.

March 14, 2018
Tyler Millershaski
2 Comments
March 10, 2018
Tyler Millershaski

Devblog 2 - Missions

March 10, 2018
Tyler Millershaski
Devblog 2 - Missions

This is a dev blog all about missions. Missions are how you interact with the outside world.

March 10, 2018
Tyler Millershaski

Tagged: missions

February 24, 2018
Tyler Millershaski

Devblog 1 - Colonist A.I.

February 24, 2018
Tyler Millershaski
Devblog 1 - Colonist A.I.

A high level overview of colonist A.I. in Starmancer. Actions, states, and priorities are used when colonists do things in the game.

February 24, 2018
Tyler Millershaski

Tagged: A.I, colonists, state

6 Comments
Newer Posts
Back To Top

Screenshots
Press Kit
Contact

Add to Wishlist on

Discord Server
Mailing List