Features

Humanity launches the Starmancer Initiative – in a desperate attempt to escape from a dying home planet and seek refuge among the stars.
Millions of people upload their consciousness into your memory banks – entrusting their minds and their future to an Artificial Intelligence, a Starmancer. To you.

 

The Starmancer

To control the space station you assume the role of an advanced Human-AI hybrid — a Starmancer.

Now – you find yourself alone and stranded in a strange star system, your task as a Starmancer is to construct and manage a space station capable of sustaining human life.
Starmancer offers gameplay with consequences in a living sandbox environment as you warp from star to star, scavenging resources from derelict stations while fending off space monsters, zombies and pirates!

There are many ways to manage your space station — Don’t be afraid to experiment with unconventional or morally questionable strategies..


Colonists

Grow Colonists - Colonists are grown in your core’s incubator. Pick and choose from a virtually endless supply of different minds, stored in your data banks.

If they should meet a tragic end, you can always harvest their head and regrow them.

Unique Colonists - Unique Personalities – Colonists have random starting skills, personality perks and job preferences that makes them uniquely suited to different roles.
A colonist with Morbid Curiosity makes an excellent doctor to clean up violent mishaps.


Building

Sustain Life - Cater to the needs of your colonist, by building farms for food, providing beds for rest and bathrooms to prevent unsanitary accidents.

Express Yourself - Customize your station with walling, floors, furniture, and collect unique decorations. Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know just how much you value their productivity.

Power, Water, and Atmosphere - Build treadmills and batteries to provide power to your machines. Hook them up to the grid with wires!
Place pipes and water purifiers to provide clean water for your farms and oxygen creators.
Airlocks can be used to separate the atmosphere of two rooms, while wall vents do the opposite.


Colonist Morale

Colonists have their own desires and needs.

Memories - Colonists remember the good (and bad) things that happen to them.
Ensure their needs are met, and keep traumatic incidents to a minimum.
Unhappy colonists will eventually snap and freak out, and can develop crazy personality traits after having snapped one time too many.


Colonist Life

Jobs - Assign tasks like farming, mining, and security. Each with an associated skill.
Watch as your rookie explorer levels up and becomes a deadly pirate killing machine.

Skills - Colonists have skills like strength, health, researching, and speed. As your colonists perform these tasks, they get better and better. Colonists with high strength skill can defeat monsters in a single punch (they can also drag unconscious colonists)!


Dynamic World

Procedurally Generated - he asteroids and stations beyond your borders are generated every time you warp to a new star system, but the resources, wildlife, and stations are consistent in a star biome. This helps you find basic resources, but you’ll never know exactly what to expect when you arrive in a new system.

Derelict Stations - A Medilab where you can find medkits and antivirals. A waste station to scavenge for scrap. An asteroid mining outpost with sulfur veins. Explore them all. Collect their cosmetic objects like sewage pools and morgue drawers. Your crew can even live in the abandoned stations!


Combat

Pirate attacks - Pirate ships can be seen roaming the galaxy map. They’ll seek you out and eventually launch an attack on your station!
Will you fend them off or warp away to safety?

Sentry guns and Tesla Coils can keep your station safe, as long as you keep them powered, or stocked with ammo.

Train your colonist in melee and gun skills. Give them steroids to increase their strength, or energy drinks to speed them up.

Your doctor can craft medkits and organ healing serums to increase the odds of survival for your colonist.
— Don’t worry, you can always grow more humans.

 

Have more questions? — Check out the FAQ

Want to support development? — Check out Support

Interested in more screenshots? — Check out Screenshots