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Devblog

December 7, 2018
Tyler Millershaski

Tables, Chairs, Fish

December 7, 2018
Tyler Millershaski
Tables, Chairs, Fish

This is a post all about tables, a little bit about chairs, and barely about fish.

Bonus points if you’re sitting at a table, in a chair, eating fish while you read this. I’ll wait while you get the fish.

December 7, 2018
Tyler Millershaski
November 21, 2018
Tyler Millershaski

Using Toilets

November 21, 2018
Tyler Millershaski
Using Toilets

Sitting on toilets is cool…I guess.

But what about USING toilets.

That’s much cooler.

November 21, 2018
Tyler Millershaski
November 16, 2018
Tyler Millershaski

Colonists Can Sit on Toilets

November 16, 2018
Tyler Millershaski
Colonists Can Sit on Toilets

Colonists can sit on toilets.

What are you waiting for?

November 16, 2018
Tyler Millershaski
November 9, 2018
Tyler Millershaski

Colonists: Two Arms, Two Legs, One Torso, One Head

November 9, 2018
Tyler Millershaski
Colonists: Two Arms, Two Legs, One Torso, One Head

We spent part of this week and last week separating the colonists into multiple body parts. Colonists now have arms and legs that can be removed and replaced. How lucky for them.

November 9, 2018
Tyler Millershaski
November 5, 2018
Tyler Millershaski

Displaying Items as Liquids in Containers Is Not a Boring Topic

November 5, 2018
Tyler Millershaski
Displaying Items as Liquids in Containers Is Not a Boring Topic

Victor said it couldn’t be done.

He told me that no one could possibly be interested in the implementation of liquid levels in Water Tanks and Water Recyclers.

You’re wrong Victor.

You have no idea how high I can fly.

November 5, 2018
Tyler Millershaski
October 4, 2018
Tyler Millershaski

Item Decay and Item Attributes

October 4, 2018
Tyler Millershaski

We worked on item decay a little while ago now, but there are quite a few things I think you all will find very interesting about our approach to items…

October 4, 2018
Tyler Millershaski
September 26, 2018
Tyler Millershaski

Component System - Same Face, New Engine

September 26, 2018
Tyler Millershaski

We’ve created an entirely new engine for Starmancer. It’s more flexible, moddable, and sustainable.

This post is a bit lengthy and technical, but click it anyway.

September 26, 2018
Tyler Millershaski
September 7, 2018
Tyler Millershaski

Skybox and Solar Systems

September 7, 2018
Tyler Millershaski

Hello everyone, Evan here for the first time in a devblog.  While Tyler and Victor have been working to get the new user interface implemented and looking fantastic I have been tying up a few loose ends.  We thought it was really important that all the planets, stations, and asteroids 

September 7, 2018
Tyler Millershaski
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