The interface in the demo was unpolished and terrible. We’ll completely overhaul the entire HUD and in-game interface. It will become much easier to change colonist jobs and adjust station atmosphere (among other things).
This might seem like a “standard” feature, but it’s actually quite time-consuming. The most difficult part will be ensuring that all of the various animations, states, and other miscellaneous features are stored and loaded correctly.
We want to include support for modding early so that we can get feedback. Adding modding support this early will ensure any new features added to the game will be as moddable as possible.
Music is not on a specific spot in the timeline. Music and sound effects will be an ongoing effort in cooperation with a composer and sound designer.
We already have a lighting system in Starmancer, but there are some minor areas that need to be improved, like how ships are lit. We would also like to light the exterior of the station with a simulated sun.
Colonists will construct walls, floors, objects, and everything else. Everything will have a resource cost and a build time. Construction animations will be added. Colonists will put on space suits and go outside in order to expand the station.
The Starmancer Core is the heart of the station and your physical embodiment. We’ll make the core functional--it can be attacked, damaged, repaired, and destroyed. Colonists will rebel against you. If your core is destroyed, it’s game over.
We want to make colonists feel more like humans and less like robots. Colonists will have free time activities and hobbies. We’ll also be improving their interactions, so they’ll fight and murder each other. This also includes things like mental breakdowns, vandalism, and sabotage.
Building on separate floors will completely change the feel of the game. You’ll be able to place bedrooms, farms, and industrial zones on completely separate floors. You’ll finally be able to place those low-class janitors in the dirty depths of the station.
We currently have a very rudimentary implementation of missions. The focus for this milestone is further fleshing out the mission system as well as adding most of the types of missions we would like to see in the game.
We’ll improve the generation of the star system. This includes factions, planets, resources, and missions. You’ll also be able to choose where in the system you’ll place your station.
Factions will be improved so that they feel more meaningful. They will fight and form alliances amongst themselves. Factions will also react to your decisions on the Ark (both positively and negatively).
We’ll add more weapons, defenses, and traps. Colonists will actively seek out cover and retaliate in more intelligent ways (right now they’re a bit dumb when they fight).
External areas are used for objects like solar panels, radar dishes, probes, ship landing pads, and external defenses. This milestone aims to further flesh out these areas. We’ll also be adding airlocks (and possibly venting colonists out into space).
There will be a progression based system for upgrading your Ark. You’ll also be able to find blueprints from missions, trading, and raids.
We’ll focus on harvesting, converting, and manufacturing resources. We’ll be introducing different tiers of resources that will be required for building higher tier objects. Think of something like combining 2 iron and 1 coal in a furnace to produce 1 steel.
Decorating your station is fun, but we could spend forever adding new cosmetics, so we’re going to exclusively focus on it in this milestone. We’ll add aesthetic variants to existing objects. New beds, different doors, shiny toilets, etc.
You’ll be able to play the game without any resource or time constraints. We’ll also be adding an interface for calling random events (like pirate attacks), adjusting colonist stats, and tweaking faction relationships.
We want there to be some mystery surrounding them so we won't be revealing everything. You'll be able to find old remnants of xeno technology, rare materials, blueprints, and seeds. The xeno tech will introduce a new tier of resources, used to build new versions of certain objects like reactors, turrets, and doors.
We’ll be adding cybernetics that can be used to augment colonists, including an implant to control some of the more stubborn colonists. There will also be a robotics lab for things like cleaner bots. A human-hating robot faction will also be added (“hate” is a strong word, the robots will sort of dislike humans).


Road Map Information
This is a general overview of features we want for Starmancer. These Milestones will not take an equally long amount of time or effort, and not all planned features are included here. The order and the scope of these features may change during the course of development, as we strive to keep it flexible.
Click on a section for more information
Note: We're working on making this more mobile friendly.