May 25, 2018 Tyler Millershaski Weekly Dev Update 4 May 25, 2018 Tyler Millershaski We’re still doing a lot of behind-the-scenes work, so there’s not much to show other than this list of Ingredients that we managed to sneak in.
April 30, 2018 Tyler Millershaski Weekly Dev Update 3 April 30, 2018 Tyler Millershaski We’ve been working on new hairstyles and saving the game. Before long you’ll be able to design your own colonist.
April 13, 2018 Tyler Millershaski Weekly Dev Update 2 April 13, 2018 Tyler Millershaski This is another weekly dev update (although it's been two weeks). We sent out the surveys, created a roadmap, and Evan finally did some big-boy programming.
April 2, 2018 Tyler Millershaski Weekly Dev Update April 2, 2018 Tyler Millershaski This covers everything that we've been doing since the Kickstarter campaign ended (which was 2 weeks ago.)Our goal is to create a post like this every 1 or 2 weeks to keep you in the loop.
March 15, 2018 Tyler Millershaski Devblog 4 - Colonist Needs March 15, 2018 Tyler Millershaski Needs are the things that kill colonists when ignored. Oxygen, food, and sleep are all needs. States and memories are queued as needs get too low.
March 14, 2018 Tyler Millershaski Devblog 3 - New Objects Being Developed March 14, 2018 Tyler Millershaski We're working on many new objects (that didn't make it into the demo). You'll see these in the Alpha.
March 10, 2018 Tyler Millershaski Devblog 2 - Missions March 10, 2018 Tyler Millershaski This is a dev blog all about missions. Missions are how you interact with the outside world.
February 24, 2018 Tyler Millershaski Devblog 1 - Colonist A.I. February 24, 2018 Tyler Millershaski A high level overview of colonist A.I. in Starmancer. Actions, states, and priorities are used when colonists do things in the game.