19 Jun 2017 - 23 Jun 2017

[Red Alert Graphic]

1.) Added some basic animations to the walls when in a red alert.

2.) Implemented the red alert UI indicator.


[Bullet Implementation]

1.) Bullet damager

2.) Bullet death

3.) Bleed disease

4.) Bleed symptom

5.) Blood damager

6.) Bleed death



1.) DPSprite Palette will now work with meshes. You'll need to use the mesh shader, though.

2.) Deleted the sounds

3.) Line of sight checks will now check all 4 corners of a target object, instead of just the center.