05 Jun 2017 - 09 Jun 2017

[Gun Range]

1.) Implemented some basic gun range animations.

 

[Soldier]

1.) Added GunRange_GameObject

2.) Soldiers will train at a gun range once every 3 hours. This raises their soldier skill.

 

 

[Animation Changes]

1.) BodyAnimationGroups now have a pose type, and they are enabled / disabled by calling ColonistRenderer_GameObject.Event_ChangePoseTo(AnimationPoseType)

2.) Added position offsets to HybridSprites. They aren't exposed in the editor, but they exist internally.

3.) BodyAnimationGroups now have a "HeadOffset" variable. Every single HybridSprite in the head hierarchy will change its offsets to match this.

4.) BodyAnimationGroups now have a "CarrySlot" offset. It's supposed to adjust the HybridSprite offset of all gameobjects in the carry slot.

5.) The exact same state (at the same time) is played when outfits change now.

 

 

[Misc]

1.) Thought bubbles now have a local scale of .5,.5,.5 and a local position of 0,.34, 0

2.) Added a state that can refresh itself if any target gameobjects move. This is used for colonists walking up to other colonists, among other things.