1.) Crops can now be reharvested multiple times (like tomatoes)
2.) Crop Spots now change their RequiredResources when crops are changed.
3.) Required Resources for crops are now stored in files.
4.) Required resources are now restocked only when crops are harvested (finally harvested, as opposed to a reharvest)
5.) Crops can now create additional loot.
1.) Converted the SubrecordDatabaseLoader into an XML file loader
2.) Resource offload requests of 0 amount are now ignored
3.) All database files are now loaded from file (they used to be loaded as text assets in unity, but these can't be edited once the game is built)
1.) Fixed a bug where food dishes would retain the hybrid sprite offsets from when they were on colonists.